๐Ÿ˜„Player

Level Information

Max Base Level: 20 Max Job Level: 10

Job Leveling System

In The Nine Worlds, Job EXP is obtained by exchanging Einherjar Souls through the Soul Exchange System.

Monsters grant Souls using the formula:

Souls per kill = 3 ร— Monster Level

Job leveling difficulty increases depending on the class tier:

Class Tier
Difficulty

Novice

Easy

1st Job

Medium

2nd Job

Hard

This structure keeps Base Level progression smooth, while Job Level progression defines the real power growth of the character.


๐Ÿงฌ Attributes Overview

Attributes are the foundation of your characterโ€™s identity, strengths, and playstyle.

Each attribute provides:

โ€ข Per-point bonuses (counting total attribute, including gear and bonuses) โ€ข Threshold bonuses at 5, 10, 15, and 20 (counting only base attribute)

Reaching Threshold 20 unlocks a Capstone Effect, a powerful ability that defines mastery of that attribute.


โš”๏ธ Strength (STR) โ€“ Physical Fortitude

"The might of the body, the bulwark against harm."

STR represents physical resilience, brute force, and the ability to endure punishment.

Per Point Effect

+1 Physical Attack +1% Status Effect Resistance +100 Carry Weight

Threshold Bonuses

Threshold
Bonus

5

-20% Status Effect Duration

10

-40% Status Effect Duration

15

+10 Bonus P.DEF, +5 Bonus M.DEF

20

+20% Damage Resistance Cap

STR increases survivability and allows characters to push defensive limits beyond normal constraints.


โšก Agility (AGI) โ€“ Mobility & Dexterity

"The embodiment of speed, evasion, and fluid movement."

AGI governs speed, reaction time, and evasive combat.

Per Point Effect

+5 Attacks Per Minute (APM) +1 Flee Rate

Threshold Bonuses

Threshold
Bonus

5

-20% After Cast Delay

10

+10% Move Speed

15

+20 Perfect Dodge

20

+15% Move Speed and -20% After Cast Delay

AGI favors highly mobile characters who rely on positioning and speed.


๐Ÿ›ก๏ธ Vitality (VIT) โ€“ Resilience & Endurance

"The sheer force of life itself, the will to survive beyond all odds."

VIT increases survivability and improves healing efficiency.

Per Point Effect

+8 Max HP +2 Max SP

Threshold Bonuses

Threshold
Bonus

5

+20% Bleeding/Burning/Poison Resistance

10

+25% Item Healing Power

15

+40% Bleeding/Burning/Poison Resistance

20

Last Stand โ€“ Survive fatal damage at 1 HP (180s cooldown)

VIT is the primary attribute for tanks and durable builds.


๐Ÿ”ฎ Intelligence (INT) โ€“ Precision & Weak Spots

"The sharp edge of mind and the ruthlessness of exploiting weakness."

INT enhances magical power, critical precision, and resource efficiency.

Per Point Effect

+1 Critical Rate +1 Critical Hit Rate +1 Magic Attack +0.5 SP Regeneration -1% Cast Time Condition Damage scaling

Threshold Bonuses

Threshold
Bonus

5

+5 Perfect Hit, +5 Perfect Dodge

10

-20% SP Consumption

15

+30% Condition Damage

20

+30% Status Effect Chance

INT supports status builds, magic users, and precision attackers.


๐ŸŽฏ Dexterity (DEX) โ€“ Accuracy & Skill Mastery

"The art of precision, technique, and dismantling defenses."

DEX improves accuracy, cast efficiency, and armor penetration.

Per Point Effect

+1 Hit Rate -2% Cast Time

Threshold Bonuses

Threshold
Bonus

5

+15% Status Effect Chance

10

+2 Ranged Weapon Range, +5% Armor Penetration

15

+10% Armor Penetration

20

+20 Perfect Hit

Special Rules

Armor Penetration is capped at 50% total from DEX, gear, and cards.


๐Ÿ€ Luck (LUK) โ€“ Fortune & Survival Instinct

"The favor of fate, the blessing of the divine."

LUK influences healing efficiency, loot, and divine luck.

Per Point Effect

+1% Healing Effectiveness +1% Drop Rate +0.25% Extra Einherjar Souls Chance +0.5% Asgardian Favor Rate

Threshold Bonuses

Threshold
Bonus

5

+5 Perfect Hit

10

+5 Perfect Dodge

15

+20% Status Effect Resistance

20

Divine Favor โ€“ Chance equal to LUK% to fully heal instead of dying

Example:

LUK 20 โ†’ 20% chance to survive death and fully heal.


๐Ÿงฎ Sub-Attribute Calculations

Sub-attributes are derived values calculated from your level and attributes.

HP

SP

Carry Weight

Base Physical Attack

Base Magic Attack

Hit Rate

Flee Rate

Critical Rate

Perfect Dodge

Perfect Hit

Attack Speed


โค๏ธ Regeneration

HP Regeneration

While sitting:


SP Regeneration

While sitting:


๐Ÿฐ Global Mechanics

Armor Penetration

Reduces the target's P.DEF and M.DEF when dealing skill damage.

Maximum cap:

Sources:

โ€ข DEX โ€ข Gear โ€ข Cards


Damage Resistance Cap

Base cap:

STR 20 increases this cap to:


Survival Mechanics

Last Stand (VIT 20) Guaranteed survival at 1 HP when receiving lethal damage. Cooldown: 180 seconds

Divine Favor (LUK 20) Chance equal to LUK% to fully heal instead of dying. No cooldown.


๐Ÿง  Attribute Design Philosophy

The attribute system focuses on meaningful build identity.

Thresholds encourage different strategies:

โ€ข 5 / 10 / 15 โ†’ utility and specialization bonuses โ€ข 20 โ†’ powerful capstone ability

Players may either:

โ€ข Max a single attribute for a powerful capstone โ€ข Spread points across multiple attributes to unlock several thresholds

There is no single optimal build, only the one that fits your playstyle.


๐Ÿ“ˆ Attribute Points

Players gain 20 attribute points by Level 20.

Each attribute increase costs:

This allows players to:

โ€ข Fully specialize in one attribute (20) โ€ข Or distribute points across multiple thresholds.

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