π‘οΈRefine System
βοΈ Overview
Refinement strengthens your equipment and is one of the core progression systems in The Nine Worlds.
By refining gear, you improve its combat performance and, in some cases, unlock stronger item effects tied to higher refine levels. Refining requires both Zeny and the correct ore, and becomes riskier as you push gear toward its limit.
Unlike classic destruction-based systems, refinement in T9W is built around progression pressure, material investment, and downgrade risk.
π‘ What Can Be Refined
Armor
Refinement applies to:
Armor
Garments
Shoes
Shields
Headgear
Armor refinement primarily improves durability and survivability.
Weapons
All weapons can be refined.
Weapon refinement improves offensive performance, and many weapons may gain additional item-specific effects depending on refine level.
β
Safe Refinement
Refinement is safe up to +4.
From +5 onward, each attempt has a chance to fail.
+1 to +4: 100% success
+5 and above: success rates depend on item type and item level
β What Happens on Failure
In T9W, failed refinement attempts do not destroy the item.
Instead, when a refine attempt fails:
the item is downgraded by 1 refine level
Example:
If a +7 item fails, it becomes +6
If a +5 item fails, it becomes +4
This makes refinement less punishing than break-based systems, but still costly due to material loss and lost progress.
π§Ώ Required Materials
The ore used depends on the type of equipment:
Weapons use the Oridecon family
Armor uses the Elunium family
Ore Tiers by Refine Range
+0 to +3: Basic Oridecon / Elunium
+4 to +6: High Density Oridecon / Elunium
+7 to +9: Enriched Oridecon / Elunium
+10: Polished Oridecon / Elunium
Higher-tier ores are required to continue pushing equipment to higher refine levels.
π Success Rates
Armor
+1 to +4: 100%
+5: 90%
+6: 80%
+7: 70%
+8: 60%
+9: 50%
+10: 40%
Weapon Level 1
+1 to +4: 100%
+5: 80%
+6: 70%
+7: 60%
+8: 50%
+9: 40%
+10: 30%
Weapon Level 2
+1 to +4: 100%
+5: 70%
+6: 60%
+7: 50%
+8: 40%
+9: 30%
+10: 20%
Weapon Level 3
+1 to +4: 100%
+5: 60%
+6: 50%
+7: 40%
+8: 30%
+9: 20%
+10: 10%
Weapon Level 4
+1 to +4: 100%
+5: 60%
+6: 50%
+7: 40%
+8: 30%
+9: 20%
+10: 10%
Weapon Level 5
+1 to +4: 100%
+5: 50%
+6: 40%
+7: 30%
+8: 20%
+9: 10%
+10: 5%
π° Zeny Costs
Refining also requires a Zeny fee, but in T9W the service fee is relatively small compared to the true cost of progression.
The main economic pressure comes from:
ore availability
higher ore tiers
repeated attempts due to failure
downgrade recovery
In practice, materials are the real cost, not the forge fee itself.
π Ore Availability and Asgard Faith
Runemeldβs ore stock improves as Asgardβs Faith rises.
Ore Shop Unlocks
Tier I: available at the start
Tier II: unlocked at Faith Lv 10
Tier III: unlocked at Faith Lv 75
Tier IV: unlocked at Faith Lv 100
This means refinement progression is tied not only to farming and economy, but also to world progression.
β¨ Refinement vs. Random Options
Refinement and Random Options are not the same system.
Refinement
increases the refine level of gear
strengthens the item directly
may interact with item-specific refine bonuses
Random Options
are applied through Grade Scrolls
are handled by the correct Gear Trainer
are not applied by the Refiner
Grade Scrolls
Grade C
Grade B
Grade A (rare, usually tied to bosses)
Standard Process
Refine the equipment
Obtain the correct Grade Scroll
Bring the item to the proper Gear Trainer
Roll Random Options there
Runemeld tempers metal. Gear Trainers inscribe fate.
π Important Notes
Maximum refine is +10
Refinement is safe until +4
Failed attempts downgrade the item by 1; they do not break it
Weapons and armor use different ore families
Higher refine levels require better ore tiers
Higher weapon levels are harder to perfect
The real refinement economy is driven mainly by materials, not by Zeny fees
Random Options are a separate system handled through Grade Scrolls and Gear Trainers
π Final Advice
Refinement is one of the most important long-term gear systems in The Nine Worlds.
Pushing gear higher is not just a matter of luck. It is a test of preparation, ore supply, and how much risk you are willing to take for power.
Temper the metal. Accept the setback. Climb again.
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