Cleric
Born in the ruins of a fallen temple, Ilya's prayers are said to echo louder than the gods themselves.
β¨ Cleric
Clerics are battle-chaplains who mix melee conviction with divine magic. They curse, purge, and protect, then finish the fight with soul-fueled miracles.
π‘οΈ Role: Support / Hybrid Battle-Mage π― Complexity: β β β (Moderate, Soul management & buff cycling)
π§ Lore
When the gods grew distant, the faithful learned new paths, calling not for favor, but for power through duty. From aurora-lit chapels to ice-bound shrines, Clerics channel Einherjar Souls into hymns that curse the wicked, shield the weak, and smite without mercy.
βMy prayer has edges.β
πͺ Strengths & Identity
π₯ Curse β Punish
Spreads Curse and converts it into burst (Purge, Aesirβs Judgement later)
π Hybrid Kit
Melee finishers + ranged holy storms
π· Soulcraft
Consumes Einherjar Souls for stronger miracles and enhancements
β Weaknesses
Needs positioning and setup (Souls, calling spirits)
π Sub-Job Paths
Unlockable at Job Lv 10:
βοΈ Arctic Domain
Unyielding defenders who wield the chill of the arctic to slow and smother enemy magic. Their divine frost shields allies from harm and freezes enemy ambitions solid.
β‘ Thunder Domain
Disciples of the storm god, striking swiftly and precisely to punish the evasive. They wield lightning as both a spear and a snare, ending battles before foes can escape.
π₯ Passive Skill
β¨ Cleric Soul
Type: Passive Empowers your divine kit with resistance, resource gains, auto-calling spirits, and party-scaling support.
5 SP - Gain
+X/4 LUKand+2*X%resistance vs Undead element & race.10 SP - On kill,
X/5%chance to restore5*X%of Max SP.15 SP - Celestial Calling autocast chance +
X%. If not active, you can still autocast Lv.1 onX%chance.20 SP -
+3*X%Healing Power and+P*X%Bonus Def/M.Def (P = extra party members).
X = points invested in the Cleric skill tree.
π§ͺ Skill Overview
Clerics thrive on setting up Curse, calling twin spirits, and converting Souls into decisive plays.
π» Spirit Guardians
Pressure
Places a 5Γ5 Holy spirit storm that Curses enemies; scales with stored Souls (cast time applies).
βοΈ Purge
Damage
Single-target melee smite; much stronger vs Cursed foes; can autocast while under Celestial Calling.
π Celestial Calling
Support
Summons Magni (physical) and Modi (magical) spirits; they strike for you and restore HP/SP at higher levels.
π Pray
Support
Soul-fueled ritual that restores SP and grants escalating boons up to Heal at max level.
π View full skills here β
π― Play Patterns & Synergy
Curse β Punish: Open with Spirit Guardians to apply Curse, then Purge for big finishers.
Souls First: Your strongest miracles (Guardians/Pray) scale with Souls; plan rotations around Soul economy.
Auto-Calling: Cleric Soul can freely trigger Celestial Calling, ride those Magni/Modi procs for sustained pressure and sustain.
Party Anchor: With Prayβs tiers and Cleric Soulβs party scaling, you transform into a compact raid support while still smiting.
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