Cleric

Born in the ruins of a fallen temple, Ilya's prayers are said to echo louder than the gods themselves.

✨ Cleric

Clerics are battle-chaplains who mix melee conviction with divine magic. They curse, purge, and protect, then finish the fight with soul-fueled miracles.

πŸ›‘οΈ Role: Support / Hybrid Battle-Mage 🎯 Complexity: β˜…β˜…β˜† (Moderate, Soul management & buff cycling)


🧠 Lore

When the gods grew distant, the faithful learned new paths, calling not for favor, but for power through duty. From aurora-lit chapels to ice-bound shrines, Clerics channel Einherjar Souls into hymns that curse the wicked, shield the weak, and smite without mercy.

β€œMy prayer has edges.”


πŸ’ͺ Strengths & Identity

Trait
Description

πŸ’₯ Curse β†’ Punish

Spreads Curse and converts it into burst (Purge, Aesir’s Judgement later)

πŸŒ€ Hybrid Kit

Melee finishers + ranged holy storms

πŸ”· Soulcraft

Consumes Einherjar Souls for stronger miracles and enhancements

❌ Weaknesses

Needs positioning and setup (Souls, calling spirits)


πŸ”€ Sub-Job Paths

Unlockable at Job Lv 10:

Sub-Job
Theme

❄️ Arctic Domain

Unyielding defenders who wield the chill of the arctic to slow and smother enemy magic. Their divine frost shields allies from harm and freezes enemy ambitions solid.

⚑ Thunder Domain

Disciples of the storm god, striking swiftly and precisely to punish the evasive. They wield lightning as both a spear and a snare, ending battles before foes can escape.


πŸ”₯ Passive Skill

✨ Cleric Soul

Type: Passive Empowers your divine kit with resistance, resource gains, auto-calling spirits, and party-scaling support.

  • 5 SP - Gain +X/4 LUK and +2*X% resistance vs Undead element & race.

  • 10 SP - On kill, X/5% chance to restore 5*X% of Max SP.

  • 15 SP - Celestial Calling autocast chance +X%. If not active, you can still autocast Lv.1 on X% chance.

  • 20 SP - +3*X% Healing Power and +P*X% Bonus Def/M.Def (P = extra party members).

X = points invested in the Cleric skill tree.


πŸ§ͺ Skill Overview

Clerics thrive on setting up Curse, calling twin spirits, and converting Souls into decisive plays.

Skill
Role
Description

πŸ‘» Spirit Guardians

Pressure

Places a 5Γ—5 Holy spirit storm that Curses enemies; scales with stored Souls (cast time applies).

✝️ Purge

Damage

Single-target melee smite; much stronger vs Cursed foes; can autocast while under Celestial Calling.

πŸŒ— Celestial Calling

Support

Summons Magni (physical) and Modi (magical) spirits; they strike for you and restore HP/SP at higher levels.

πŸ™ Pray

Support

Soul-fueled ritual that restores SP and grants escalating boons up to Heal at max level.

πŸ“˜ View full skills here β†’


🎯 Play Patterns & Synergy

  • Curse β†’ Punish: Open with Spirit Guardians to apply Curse, then Purge for big finishers.

  • Souls First: Your strongest miracles (Guardians/Pray) scale with Souls; plan rotations around Soul economy.

  • Auto-Calling: Cleric Soul can freely trigger Celestial Calling, ride those Magni/Modi procs for sustained pressure and sustain.

  • Party Anchor: With Pray’s tiers and Cleric Soul’s party scaling, you transform into a compact raid support while still smiting.

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