πŸ₯ΌSub-Jobs

Sub-Jobs Balancement and Personality

In order to maintain a proper balanced life cycle, sub-jobs are meant to kill each other:

  • A -> B -> C -> D -> E -> A;

  • Physical Damage Dealer (A) kills Magical Tank (B)

  • Magical Tank (B) kills Magical Damage Dealer (C)

  • Magical Damage Dealer (C) kills Hybrid Evasion Tank (D)

  • Hybrid Evasion Tank (D) kills Physical Tank (E)

  • Physical Tank (E) kills Physical Damage Dealer (A)

Barbarian

  • Path of Tyr (A – Physical Damage Dealer β†’ counters Magical Tanks): Warriors who have sworn an unbreakable oath, sacrificing their sword hand to honor the god Tyr. They channel their resolve into raw, relentless strikes, turning their own life force into unyielding strength.

  • Frost Wolf (D – Hybrid Evasion Tank β†’ counters Physical Tanks): Fierce hunters who have embraced the spirit of the eternal winter. They wield frost magic with predatory precision, slowing and shattering their foes with an unrelenting chill.

Ranger

  • Frozen Prowler (A – Physical Damage Dealer β†’ counters Magical Tanks): Lone hunters who stalk from the snowdrifts, striking with precision before vanishing again. They excel at ranged skirmishes, bleeding foes dry before closing in for the kill.

  • Stormheart (D – Hybrid Evasion Tank β†’ counters Physical Tanks): Wild and untethered, they channel the fury of lightning to dash across the battlefield. Impossible to pin down, they thrive in close pursuit, wearing down even the most stalwart defenders.

Performer

  • College of the Hearth (B – Magical Tank β†’ counters Magical Damage Dealers): Keepers of warmth and joy in the cold northern nights. Their songs bolster allies, soothe the weary, and inspire hope even in the darkest battles. They stand as living wards against despair.

Warlock

  • The Storm (C – Magical Damage Dealer β†’ counters Hybrid Evasion Tanks): An unpredictable force of magic and movement, striking like lightning and fading like mist. They twist wind and storm into shields, mirages, and bursts of devastating power.

  • The Fiend (E – Physical Tank β†’ counters Physical Damage Dealers): Sadistic wardens who bind their prey in chains and curses. They revel in suppression, turning their enemies’ strength against them while enduring their fiercest blows.

Valkyrie

  • Oath of Storms (D – Hybrid Evasion Tank β†’ counters Physical Tanks): Swift and fierce, they carry the thunder of the gods into battle. Every strike is a storm’s fury, every step a divine gale, cutting down foes before they can touch them.

  • Oath of the Dawn (E – Physical Tank β†’ counters Physical Damage Dealers): Sacred guardians who bear the rare light of the northern sun. They shield their allies from harm, blinding and burning those who dare to strike against them.

Cleric

  • Arctic Domain (B – Magical Tank β†’ counters Magical Damage Dealers): Unyielding defenders who wield the chill of the arctic to slow and smother enemy magic. Their divine frost shields allies from harm and freezes enemy ambitions solid.

  • Thunder Domain (C – Magical Damage Dealer β†’ counters Hybrid Evasion Tanks): Disciples of the storm god, striking swiftly and precisely to punish the evasive. They wield lightning as both a spear and a snare, ending battles before foes can escape.

Wizard

  • Tri-Caster (C – Magical Damage Dealer β†’ counters Hybrid Evasion Tanks): Quick and unrelenting, they embody the ancient Rule of Three, chaining fire, ice, and lightning in rapid succession. Each triad of spells shatters defenses and devastates the battlefield.

  • Rune Mage (B – Magical Tank β†’ counters Magical Damage Dealers): Meticulous masters of runic magic, they prepare the ground with counter-spells and traps to dismantle enemy casting. Against fast and reckless mages, their wards are death sentences.

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