Frost Wolf

❄️ Frost Wolf

Fierce hunters who have embraced the spirit of the eternal winter. They wield frost magic with predatory precision, slowing and shattering their foes with an unrelenting chill.

🛡️ Role: Hybrid Evasion Tank 🎯 Complexity: ★★☆ (Moderate, relies on timing CC and evasion windows)


🧠 Lore

The Frost Wolf is a predator of silence and snow. They do not overpower their enemies by brute strength, but by attrition, freezing them in place, draining their defenses, and striking with savage precision. Their resilience lies not in heavy armor, but in the elusive dance of ice and fang.

“Winter is not merciful. Neither am I.”


💪 Strengths & Identity

Trait
Description

❄️ Chill & Freeze

Inflicts debuffs that slow and weaken enemies

Control & Mobility

Dashes, pounces, and leaps give them battlefield control

🛡️ Anti-Physical Tanking

Excels against physical foes via evasion, debuffs, and defense shredding

Weaknesses

Damage scaling is conditional on debuffs; requires timing to maximize kit


🔥 Skill Highlights

The Frost Wolf thrives on layering debuffs (Chill, Stun, Defense Reduction) to set up lethal bursts. They control the pace of battle by choosing when to leap, when to root, and when to crush defenses.

Skill
Role
Description

🐺 Wolf’s Frenzy

Damage

Leap to a target with a flurry of three strikes. Bonus scaling if the target is Chilled or Stunned.

❄️ Winter’s Cry

Control

A 3×3 AoE of sharp ice that deals Water damage and applies Chill to enemies.

Frost Lunge

Control

Dash into a 5×5 strike, Stunning Chilled enemies. Excellent engage tool.

🐾 Prey Mark

Control

Marks the target with Fenrir’s sigil, reducing their P.Def, healing, and regeneration.

📘 View full skills here →


📚 Skill Synergy Tips

  • Open with Winter’s Cry to apply Chill, then follow with Frost Lunge for a guaranteed Stun

  • Fenrir’s Pounce cripples enemy sustain, making them vulnerable to both you and your allies

  • Wolf’s Frenzy becomes devastating when chained into a CC’d target

  • Positioning and timing matter, you’re evasive, not heavily armored, so control the fight’s tempo

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