Stormheart
β‘ Stormheart
Wild and untethered, they channel the fury of lightning to dash across the battlefield. Impossible to pin down, they thrive in close pursuit, wearing down even the most stalwart defenders.
π Role: Hybrid Evasion Tank π― Complexity: β β β (Moderate, chaining mobility and evasion uptime)
π§ Lore
Where Frozen Prowlers hide in the snow, Stormhearts strike like thunder. They abandon subtlety for speed, overwhelming foes with sudden bursts and relentless pursuit. Each step echoes with the storm, every strike a promise: you cannot escape the hunt.
βI donβt need cover. I am the storm.β
πͺ Strengths & Identity
β‘ Lightning Speed
Dashes, teleports, and evasive buffs keep them in motion constantly
π Hallucination Walk
Gains uptime on evasion and tankiness while staying unpredictable
πΉ Hybrid Builds
Can fluidly fight with dagger (close pursuit) or bow (ranged storm shots)
β Weaknesses
Damage is steady chip rather than burst; relies on chaining buffs to survive
π₯ Skill Highlights
Stormhearts weave evasive steps and storm-charged strikes to wear enemies down while staying mobile.
π Tempest Step
Pressure
Dash behind a target and strike twice; bonus scaling vs Poisoned; grants Hallucination Walk with dagger.
β‘ Stormbreaker Stride
Damage
Ranged shockwave; scales higher if under Hallucination Walk or target is Poisoned/Bleeding.
π©οΈ Volt Snare
Control
AoE lightning burst; with Bow becomes ranged. Can Cripple enemies; cooldown slashed under Hallucination Walk.
πͺοΈ Zephyr Ward
Support
Buff that boosts Flee (+25) and Move Speed (+10%) for short bursts.
π View full skills here β
π Skill Synergy Tips
Use Tempest Step as your engage, its dagger variant provides Hallucination Walk to fuel your kit.
Follow with Stormbreaker Stride; its scaling spikes if your enemy is Poisoned or Bleeding.
Volt Snare is your zoning and control tool, under Hallucination Walk its cooldown plummets, allowing pressure loops.
Zephyr Ward lets you reset spacing, chase down foes, or simply survive the counterattack phase.
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