⚑Attack Speed (APM) System

πŸ• What is APM?

APM (Attacks Per Minute) determines how many basic attacks your character performs in one minute. This system replaces the traditional ASPD from Ragnarok Online, offering a clear, intuitive, and easy-to-understand speed mechanic.

The higher your APM, the faster your attacks.


πŸ”’ Formula

APM = Base APM (60) + Weapon APM + (AGI Γ— 3)
  • Base APM: 60 for all characters.

  • Weapon APM: Defined by weapon type.

  • AGI: Each point adds +3 APM.


πŸ—‘οΈ Weapon APM Chart

Weapon
APM Bonus

Knuckle

+26

Dagger

+24

Katar

+20

Instrument/Whip

+18

Book

+18

1H Sword

+16

Mace

+16

Fist

+15

Bow

+14

Staff

+14

1H Axe

+12

1H Spear

+12

2H Staff

+12

2H Sword

+10

2H Spear

+10

2H Axe

+8

β†’ Shields do not modify APM.


πŸ“ˆ APM Growth Example

Scenario
APM

Base (where the formula starts)

60

Fist + 1 AGI (characters start with this setup)

78

Dagger + 5 AGI

60 + 24 + 15 = 99

2H Axe + 10 AGI

60 + 8 + 30 = 98

Knuckle + 15 AGI

60 + 26 + 45 = 131


πŸš€ APM Cap

Type
Cap

Soft Cap

180 APM (~0.33s per hit)

Hard Cap

240 APM (~0.25s per hit)

  • The soft cap is where APM increases begin to feel less impactful.

  • The hard cap is the absolute maximum, APM cannot exceed 240.


🧠 Design Philosophy

  • No negative APM penalties. Heavy weapons are balanced by granting less APM, not by slowing you down.

  • Shields do not modify APM, neither positively nor negatively.

  • Fast weapons focus on high frequency, while slow weapons offer more damage per strike.

  • AGI is the primary stat for attack speed growth.


🏹 Why APM Instead of ASPD?

  • βœ”οΈ Straightforward math. Higher number = faster.

  • βœ”οΈ Transparent scaling. Players understand exactly how AGI and weapons affect speed.

  • βœ”οΈ No confusing decimals. Unlike classic ASPD systems, this shows true attacks per minute.

  • βœ”οΈ Better clarity in balancing. Every weapon has a clear identity in speed and role.


🎯 Example Combat Speeds

APM
Attack Delay (Seconds per Hit)

60

1.00s

90

0.66s

120

0.50s

180

0.33s (Soft Cap)

240

0.25s (Hard Cap)


πŸ”₯ Summary Rule

Your combat speed is simple: 60 Base + Weapon + AGI Γ— 3. Choose your weapon wisely, speed is power, but so is damage.

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