⭐Critical Attack Rework

βš”οΈ Critical Attack Rework

The Critical Attack system in The Nine Worlds has been completely redesigned to create meaningful build paths, stat investment diversity, and balanced gameplay across weapon types.


🎯 Overview: What Changed?

  • Critical Hits no longer ignore Flee. They now require a successful Hit check to land.

  • Critical Damage no longer has a flat +40% bonus.

  • Every weapon now has a unique Crit Effect, reflecting its design and combat style.

  • Critical Damage modifiers from gear (e.g., %Crit Dmg) still apply normally to all Crits.


βš–οΈ Design Philosophy

β€œCritical Hits should be thrilling and rewarding, not automatic power. Each weapon brings its own identity, and every stat point matters.”

This system ensures that:

  • βš”οΈ Crit builds feel distinct from Raw ATK or Control builds

  • 🎲 RNG is meaningful but not overwhelming

  • 🧱 Status effects are impactful but not oppressive


πŸ“ˆ Stat Scaling

  • INT is now the main stat for increasing your Crit Chance

  • INT is used as the core scaling stat for crit-effect application (proc success scales with INT through the status system).


πŸ’₯ Universal Crit Damage

  • All Critical Hits deal x1.3 base weapon damage by default.

  • Some weapons receive higher or lower multipliers depending on their effect type.

  • On crit, weapons attempt their special effect. If the special effect does not apply (target resists / immune / failed proc), the crit converts into bonus damage for that weapon.

  • Penetration happens regardless of which effect took part

  • Critical Damage Bonus:

    • Players can obtain up to +100% Critical Damage from gear and cards. A hard cap of +120% applies.

    • Sources include Weapon Cards, Mini-Boss Accessory Cards, Specific Weapons, and Shadow Gear Sets.

    • This ensures Crit builds are powerful but balanced relative to other offensive options like Physical Penetration and Raw Attack.


βš”οΈ Weapon Critical Effects

Weapon
Crit Multiplier
Crit Effect

Fist / Unarmed

x1.0

Break Armor

Dagger

x1.5

- (Pure burst damage)

Sword

x1.3

Bleeding

Greatsword

x1.3

Bleeding + 20% Physical Penetration

Mace

x1.2

Stun

Axe

x1.2

Break Armor

Greataxe

x1.3

Break Armor

Spear

x1.4

20% Physical Penetration

Greatspear

x1.4

40% Physical Penetration

Bow

x1.3

Crippled

Katar

x1.3

Bleeding

Knuckle

x1.3

Silence

Instrument

x1.2

Crippled + Drain 50% of Crit Damage as SP

Whip

x1.3

Bleeding

Rod

x1.2

Drain 75% of Crit Damage as SP


🧠 Build Strategy Tips

  • Investing in INT raises your Crit rate, making it the essential stat for Crit builds.

  • Weapons like Dagger and Spear are ideal for pure burst.

  • Mace, Axe, and Knuckle are best suited for utility and disruption.

  • Magic weapons like Staff and Instruments offer sustain-focused Crit benefits.

  • Effects like Bleeding, Broken Armor and Crippled allow coordinated synergy with other party members.

Last updated